ABOUT THE TOOL

Simple diagnostics.
Clear signals.

Gamepad Tester is a static browser tool for checking the inputs your controller and browser actually expose — and for being honest about where that measurement stops.

LOCAL BY DESIGN

Nothing leaves your machine

The site is a set of pre-built static pages. When you press a button, the JavaScript on the page calls the browser's Gamepad API, reads the values for that frame, and paints them. Those values are not collected, batched or sent to a server, because there is no server-side component to send them to. There is no account to create and no controller identifier to store. Reload the page and the session starts from nothing.

The practical effect is that the tester works offline once the page has loaded, and that a diagnostic you run on a work machine leaves no record behind.

READ-ONLY ON PURPOSE

Why we never write to your controller

Some desktop utilities and a few browser tools go further than reading input: they open a raw device channel and write to the controller to adjust deadzones, remap buttons or store a calibration profile. We deliberately do not. Writing to arbitrary consumer hardware from a web page means sending vendor-specific commands to a device whose firmware revision you cannot verify, and the failure mode is a controller that needs a factory reset — or worse.

So the boundary is fixed: this site reads the standard Gamepad API, and the single outbound call it makes is the optional rumble request, which asks the browser to play an effect through a driver your operating system already loaded. No firmware access. No register writes. Nothing stored on the device. If a result here tells you the hardware needs correcting, the correcting belongs in the manufacturer's own tool.

TRANSPARENT LIMITS

What the reading can and cannot prove

Browser support varies by operating system, connection type, controller model and browser. The tool reports what the API exposes rather than pretending to be a hardware lab. A missing rumble button usually means your browser or connection does not support force feedback on that device, not that a motor is dead. An axis that reads 0.04 at rest is a real measurement of a real offset, but whether that offset matters depends on the game's own deadzone.

Where a value is an estimate, the interface says so. The polling rate test measures how often your browser hands over a fresh sample, which is an upper bound on what the site can observe — not the controller's own report rate.

HOW TO READ A RESULT

Compare, then conclude

A single reading rarely proves anything. Test the same controller over a cable and over Bluetooth, in a second browser, and against a second controller if you have one. A fault that follows the device is a device fault; a fault that follows the browser or the cable is not.

Start with the button test for dead inputs, the joystick drift test for unwanted movement, and the controller not detected guide if nothing appears at all. The controller library lists the browser quirks that are already known for common models, so you can check whether the behaviour you are seeing is expected.

FAQ

Questions about this site

Is any controller data uploaded?+

No. The page is a static file with client-side JavaScript. It reads the Gamepad API in your browser, draws the result, and keeps nothing. There is no account, no upload endpoint for input data, and no controller identifier sent anywhere. Closing the tab ends the session.

Can this tool damage or brick my controller?+

No, because it never writes to the device. The Gamepad API is read-only apart from one optional call that asks the browser to play a rumble effect through a driver the operating system already loaded. There is no firmware access, no register write and no calibration data stored on the controller.

Why does it not calibrate or fix stick drift?+

Real calibration means writing a correction to the controller or to a driver, which a web page has no safe way to do for arbitrary hardware. What this site can do is measure precisely — centre offset, jitter, range and deadzone — so you know whether the drift is bad enough to justify a firmware tool, a controller setting or a repair.

OTHER TOOL SITES

More browser tests

Independent tools on separate domains. Each site stays on one job.

CPS Test Measure click speed in your browser. Reaction Time Test A five-round visual reaction test.